Slither.io Mods User Script

Make sure you disable any other slither.io extension and scripts first!

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Showing posts with label slitherio. Show all posts
Showing posts with label slitherio. Show all posts

Monday, June 20, 2016

Slither.io - Single-player Option


“Wait a minute,” you say. “Surely that has to be a mistake. Isn’t the whole point of slither.io that it features multiplayer snake action?”
Indeed it is, and while not ever having met the insanely popular game’s creator Steve Howse personally, I’d expect he knows enough to not mess up the good thing he’s got going. However, there’s also something to be said for making a mobile game accessible to the widest possible audience, which is what the latest update to slither.io has done.

Next time you log in for a game, you’ll notice there’s a new option on the title screen. You can’t miss it, as it’s the button that says ‘Play Against A.I.’ and promises faster gameplay.


It is not, as I discovered to my dismay, an invitation to play against former NBA star Allen Iverson on a private server, but an opportunity to turn slither.io into a single-player affair where the other snakes are controlled by bots. This somewhat defeats the purpose of going for the bragging rights of having the longest snake around at the end of the day, but let’s face it, very few of us have earned that honor anyway.
What this option definitely does is to open up the slither.io phenomenon to people who are too timid to jump into a PvP game of any kind without some practice first. That’s just good business, especially for a game as otherwise inviting to gamers of all types as this one.
The A.I. doesn’t seem to be quite as clever as most humans, which is undoubtedly part of the point. There’s still a leaderboard even though you aren’t competing against other people directly, and the nicknames of the A.I. snakes appear to have been taken from other real world accounts, unless Howse decided to drop in a snake named ‘YOU’RE GONNA DIE’ just for giggles.

The other slither.io update to hit the iOS version gives players the option of choosing between three different control schemes: Arrow mode, which follows truth in naming by putting an arrow out in front of your snake to indicate its current heading; Classic mode, which you’ve been playing the whole time; and Joystick mode, which introduces the scourge of many a mobile game, the virtual thumbstick.
Reaction to the new control schemes among the App Store reviewers has been mixed, to put it politely, but I actually found the Arrow mode to be my new favorite. Your mileage may vary.
What features or gameplay additions would you like to see in the next slither.io update? Let us know in the comments section below!

Source: http://goo.gl/8VdQuP

Monday, June 6, 2016

How To Get Skins In Slither.io



A Tutorial teaching you how to get skins on “slither.io”
Mistik copied this video from me, go dislike his video.
Hope this helped. The game – Slither.io


Friday, May 27, 2016

Slither io Techniques for Beginners




General rules:
  • Your goal is to grow as much as possible.
  • Eat the glowing matter to grow.
  • Hold the mouse for a speed boost (at cost of mass).
  • If a snake dies, it becomes glowing matter.
  • The head is the only vulnerable part of a snake. Don’t touch the bodies of other snakes with your head, and trick them to touch yours.
When small:
  • Go to the center of the map! It’s a big mess full of battles and dead snakes to eat.
  • Take risks! You have nothing to lose, you can be a pain in the ass for the big ones by making fast suicidal attacks.
  • Stay close to the big ones! They will eventually get killed by someone else, becoming a big easy meal for your snake.

When Big:
  • Avoid the center of the map! The space of your manoeuvres is significantly larger now. Small snakes can easily put their bodies in front of you, and you won’t be able to avoid them.
  • Use your lenght to create a safe space! They can’t touch your body, so make a circle and keep your head inside it until it’s safe enough to run away.
  • Use your lenght to trap other players! Make a circle around them and close it slowly, until they inevitably touch you.
Risky Technique
Recently I’ve tried (and witnessed other snakes do this) follow-dashing when another snake turns away to prevent them from running into me. If I am fast enough, I can cut off the opponent from turning into itself and kill them before they can pass through themselves, which instantly turns them into a bunch of blobs. However, if they are too fast or just go parallel to themselves, I get trapped and I die. It works best for small snakes taking on a much larger snake, since it is usually not worth it to try to kill you, but it is worth it for you.

Also, if there is someone dieas and you want to take the bounty, but there are others close, make a circle arrount a big chunk of matter and eat it camly.
If a bigger snake surrounds you, it will try to make the circle smaller. To do it it will bring the head inside the circle, try to kill it then, its hard but the only option.
I have a technique that works when you are pretty long. I call it “The Boa” technique.
Basically the prey almost runs into you but turning away at the right time, gasping for dear life as they have survived that they see you closing in on them inch by inch. This forces them to give up eventually because they don’t want to keep this up. This works 90% of the time if you’re a patient hunter. (out of 50 recorded games). The highest score i’ve gotten was 26,000+. Tell me your techniques and the highest score you’ve gotten with them.